![]() This also means Antibirth wouldn't become an AB+ exclusive, you'd be able to play it regardless of whether you have Rebirth, Afterbirth or Afterbirth+. There would be no legal issues either since we wouldn't provide the resource files, meaning that you'd still need the DLCs to get their content loaded into the game. If done properly, there would be absolutely no visible difference between a backport of AB/AB+ features into Antibirth and a port of Antibirth to AB/AB+. ![]() Even though Antibirth is coded in C++, it uses a lot of hacks and workarounds that most likely wouldn't apply to AB+, meaning that many of the new items or enemies would need to be completely rewritten. Finally, I would find it a lot more enjoyable than having to rewrite something I've already coded before. ![]() On top of that, since we would remain fully unofficial, we would be able to experiment around with radical gameplay changes without any limitations. Even the Lua modding support would be perfectly possible to replicate since Antibirth already has something quite similar (we were planning to have Lua scripting from the beginning but stopped working on it when AB+ was announced), meaning that mods would still be supported, and by extension monthly content updates as well. If that's the case, that would be a major deal breaker for us.Ī backport is more tempting at this point because we would get to keep the mod in working condition while gradually adding features from AB and AB+ back into it via periodic updates. Being in charge of the programming would mean being hired by Nicalis (at least temporarily), which would most likely mean losing some creative freedom, having to conform to certain standards, and not being able to interact with the community as much. I've had a lot of bad experiences with other programmers so I have trouble trusting them with my code, which is why I'd rather be in charge of the programming if we go official. We invested a lot into this so I'd say it's only natural for us to be protective of it, even if in the end, it's still a mod for a game that isn't ours. We've been working on this thing for 2 years, I paid 4000 bucks out of my own pocket to get this soundtrack done, and then an extra 1800 bucks worth of bandwidth on release day due to the massive influx of downloads. We were planning to make it compatible with AB and AB+ right from the beginning (hell, even the site mentions it, go check it out). It's true that I am having doubts about how the Afterbirth+ port will happen exactly but I never said it would never happen. This time, Isaac will face the free and fan-made The Binding of Isaac: Rebirth expansion, Antibirth.Hey, just wanted to clear a few things up since there have been a few chatlogs and misconceptions going around.įirst of all, holy shit you guys blew this way out of proportion. In the two years since then, fate has worked tirelessly to place by far the most fearsome challenge yet in his path. Very shortly afterward, a modest few decided that even this was not enough. Three years later in 2014, he found himself facing the same predicament but with an even greater plague of horrors and peril. In 2011, a young boy took his first trip down into the basement, facing the endless threats below to escape from the murderous delusions of his loving mother. Most of Antibirth's features have been integrated officially into the Binding of Isaac: Rebirth as its 3rd DLC, The Binding of Isaac: Repentance, but the fanmade expansion will continue to be available for free! The mod includes new items, characters, enemies, challenges, secrets, and much more! The mod was primarily developed by Kilburn, NotYourSagittarius, and LeatherIceCream, with music by Mudeth. Antibirth is a free fan-made expansion for The Binding of Isaac: Rebirth for the PC.
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